• Indie Game Night (2013-09-16): Hot Memories

    Monday nights, 6PM, at Awesome Inc., we meet up to expose ourselves to indie games. C’mon out and look at how small game designers are pushing the medium, or bring something we can play!

    This week, we looked at SUPERHOT and Memory of a Broken Dimension.

    Details after the jump.


    SUPERHOT

    1p, strategy fps, web (unity), free

    SUPERHOT is a first-person shooter where time moves when you do. With little premise to go on, you’re thrust into a stark world of guns, white walls, and red bad guys. The bad guys have guns. You control time. Sounds fair.

    Like some levels of Braid, enemies (and their bullets) only move while you move. When you stop, they stop. Mostly. This puts a heavy focus on situational awareness over fancy footwork.

    The game was developed for the 7-day FPS jam and is now on Steam Greenlight.


    Memory of a Broken Dimension

    1p, command line sim, first-person exploration, web (unity), free

    Memory of a Broken Dimension is a glitch-core first-person game about exploration and nonlinear spatial mapping. You start off connected to an unknown computer system whose display shows signs of decay and interference. Once you figure out how to connect the computer to the broken dimension, the game switches to a first-person camera looking through some of the most distorted digital interference you’ve ever seen. You’ll need to figure out how to make repairs before you can properly move through the game.

    Memory of a Broken Dimension is currently in development.

    Discussion notes:

    • ♦ Someone wrote those shaders on purpose. Incredible effect.
    • ♦ The command line portion could use a little more interactivity and exploration.
    • ♦ The ending is unclear right now, since it loops back to the command line. We played through a couple of times before we realized we’d finished it. It’s a work in progress.
    • ♦ Not all the UI elements seem to provide meaningful information to the player. There’s room to make the HUD less ambiguous.
    • ♦ Sound and graphics are well-integrated. They work together to build a good sense of emptiness and brokenness.
    • ♦ The repair mechanic took a lot of time to discover. It might help to have a clearer callout when there’s something to repair.
    . . .

    See you next time, runners.

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