Monday nights, 6PM, at Awesome Inc., we meet up to expose ourselves to indie games. C’mon out and look at how small game designers are pushing the medium, or bring something we can play!
This week, we looked at Naya’s Quest.
Details after the jump.
1p, isometric strategy, mindbending, web (flash), free
Naya’s Quest is an isometric puzzle game with platforming elements by Terry Cavanagh (Super Hexagon, VVVVVV). It hides each level’s true geometry from the player by drawing platforms by virtue of its isometric projection, leaving players to discover safe paths from entrance to exit. Your scanner device shows a cross-section of the 3D level projected onto a 2D grid below your feet. Using that projection, you can reason about how the tiles are really arranged. Your eyes will lie to you.
This was the only game we’d lined up to play, so we were able to play through all of it in one sitting. Some of the level layouts are incredibly devious. Liberal scanner usage will let you slowly figure out how to proceed, but there are times when you need to take a leap of faith to see if your geometry hunch is correct.
Discussion notes:
See you next time, jumpers.