Author Archives: Amanda Wallace

  • Indie Game Night 2-3-14

    Posted on February 4, 2014 by Amanda Wallace in Uncategorized.

    Monday nights, 6PM, at Awesome Inc., we meet up to expose ourselves to indie games. C’mon out and look at how small game designers are pushing the medium, or bring something we can play! This week we played Neon Shadow, how do we Do it, and Snake 2.

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  • Minutes from January 2014 Monthly Meeting

    Posted on January 30, 2014 by Amanda Wallace in Monthly Meeting.

    It’s the start of a new year, and we have to talk about the future of RunJumpDev — how do we help our members grow and learn, and facilitate the creation of game designers in Lexington and beyond? RJD Members Game development commercially game development on the side, hoping to make games commercially game development […]

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  • January Meetup – 1/29/2014

    Posted on January 28, 2014 by Amanda Wallace in Events.

    When: Wednesday, January 28, 2014 Where: Awesome Inc. What Time: 7:00pm How Much: FREE Parking: Free Street Parking This is an informal meeting to discuss the next year at RunJumpDev. John Meister will lead an informal discussion on where the group is headed, but feel free to bring your own ideas for projects RJD can pursue and what you are […]

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  • Global Game Jam 2014 Games

    Posted on January 28, 2014 by Amanda Wallace in Game Jam.

    This years Global Game Jam 2014 had the theme “We don’t see things as they are, we see them as we are.”  Several game developers gathered together at BCTC’s Newtown Campus to work on their games, as well as to showcase those games. Special thanks to BCTC, Commerce Lexington, and Kentucky Innovation Network. All the […]

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  • Global Game Jam 2014

    Posted on January 15, 2014 by Amanda Wallace in Global Game Jam.

            RunJumpDev – Global Game Jam 2014 is an event where participants come together over a weekend and build new games. Everyone is given a common theme or constraint and the fun is seeing the different, creative directions that people take the idea. In the beginning people pitch game ideas and teams […]

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  • Ludum Dare 28 Entries and Results

    Posted on January 7, 2014 by Amanda Wallace in Game Jam.

    After working together at the Super Soul studios, several participants presented games and submitted them to the Ludum Dare 48 game jam competition. These submissions are separated into two categories; jam and compo. Compo entries must be completed by a single person within a 48 hour time span, while jam entries can be completed using […]

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  • Indie Game Night 1-6-14

    Posted on January 7, 2014 by Amanda Wallace in Indie Game Nights.

    Monday nights, 6PM, at Awesome Inc., we meet up to expose ourselves to indie games. C’mon out and look at how small game designers are pushing the medium, or bring something we can play! Tonight we played Mari0

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  • PAX East 2014

    Posted on December 15, 2013 by Amanda Wallace in Events.

    Developers and Games RunJumpDev is an organization of amateur and professional indie game developers located in Central Kentucky. Teams showing games at PAX East 2014 include: Astronaut Kitty Boom Boom (PC)  A frantically paced party game, Astronaut Kitty Boom Boom is full of explosions, launch rockets and kittens. Astronaut Kitty has fast paced rhythm mechanics […]

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  • Indie Game Night 11-18-13

    Posted on November 19, 2013 by Amanda Wallace in Indie Game Nights.

    Monday nights, 6PM, at Awesome Inc., we meet up to expose ourselves to indie games. C’mon out and look at how small game designers are pushing the medium, or bring something we can play! Tonight we played Stanley Parable, Sentris, and the Unfinished Swan. 

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  • Indie Game Night 11-4

    Posted on November 5, 2013 by Amanda Wallace in Indie Game Nights.

    Monday nights, 6PM, at Awesome Inc., we meet up to expose ourselves to indie games. C’mon out and look at how small game designers are pushing the medium, or bring something we can play! Tonight we played Beat Hazard and Typing of the Dead Overkill

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