Author Archives: john

  • August Meetup: Visualizing Your Game Design

    Posted on August 14, 2012 by john in Events, News.

    When: Wednesday, August 29th, 2012 Where: Lexington Central Library: 140 East Main Street, Lexington, Conference Room A (lower level) Details What Time: 7:00pm How Much: FREE Parking: Free validated parking in library garage Join us to hear from Chris Bruser talk about game design. Chris Bruser is an indie game designer currently living in Washington, DC. He has been developing […]

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  • July Meetup: Fighting Game Network Programming

    Posted on July 10, 2012 by john in Events, News.

    When: Tuesday, July 24th, 2012 Where: Base 163: 163 E. Main St., Lexington, 3rd Floor What Time: 7:00pm How Much: FREE Join us to talk about network programming for fighting games. Chase LaCas will speak about the details of his fighting game engine and how the engine handles networked play.

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  • June Meetup: Mobile Game Development with Unity

    Posted on June 25, 2012 by john in Events, News.

    When: Tuesday, June 26th, 2012 Where: Base 163: 163 E. Main St., Lexington, 3rd Floor What Time: 7:00pm How Much: FREE Join us to talk about Mobile game development using the Unity game engine. We will talk about the steps required to start exporting your Unity game to iOS and Android devices. We’ll also talk about general best practices […]

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  • May Meetup: Pizza and Press Kits

    Posted on May 29, 2012 by john in Events, News.

    When: Tuesday, May 29th, 2012 Where: Base 163: 163 E. Main St., Lexington, 3rd Floor What Time: 7:00pm How Much: FREE Join us to eat pizza and talk about the release of Super Soul’s Compromised. We will talk about the press kit used by the company to effectively communicate information to the media.

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  • Controlling games with your brain!

    Posted on May 15, 2012 by john in Events, News.

    We are having a special event this week to talk about controlling games with your brain. We are having the team at Peak Achievement come in and demo their technology that can read activity in the brain. We’ll discuss the possibilities of using this in games. When: Thursday, May 17th, 2012 Where: Base 163: 163 E. Main […]

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  • April Meetup: Playtesting

    Posted on April 22, 2012 by john in Events, News.

    April Meetup: Playtesting When: Tuesday, April 24th, 2012 Where: Base 163: 163 E. Main St., Lexington, 3rd Floor What Time: 7:00pm How Much: FREE Join us to hear from Randy Hukle. Randy will be talking about the different game playtesting methodologies, the psychology of design elements, and the results of the research he has done.

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  • Ludum Dare 23 – Game Jam

    Posted on April 19, 2012 by john in Events, News.

    When: Friday, April 20th, 2012 to Sunday, April 21st, 2012 Where: Black and Williams Community Center 498 Georgetown Street Lexington, KY 40508 Directions What Time: 9:00pm How Much: FREE The 10th-anniversary Ludum Dare 48-hour game dev competition! We’re going to be hosting a local gathering for devs & artists working alone (LD Compo) or in teams (LD Jam). More […]

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  • MolyJam 2012 – What Did Moly Dream?

    Posted on April 3, 2012 by john in Events, News.

    The results of RunJumpDev’s MolyJam 2012 have been posted. Download our game What Did Moly Dream? – The game is a wild trip through the dreams of Peter Molydeux. Each scene/dream is inspired by a tweet.  

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  • MolyJam 2012 Details

    Posted on March 28, 2012 by john in Events, News.

    MolyJam 2012 When: Friday, March 30th, 2012 Where: Black and Williams Community Center 498 Georgetown Street Lexington, KY 40508 Directions What Time: 7:00pm How Much: FREE Event Details

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  • March Meetup and MolyJam

    Posted on March 22, 2012 by john in Events, News.

    March Meetup: Show & Tell When: Tuesday, March 27th, 2012 Where: Base 163: 163 E. Main St., Lexington, 3rd Floor What Time: 7:00pm How Much: FREE This month is a social event where you can show off your current game project, pitch your new game idea, or just eat pizza with other game developers.  We’ll also discuss the Game […]

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