Hello! We are doing an art show (February 7-April 3) at the Pam Miller Downtown Arts Center focused on claw machines. Most of our machines are art pieces, from a rock garden that you rake, to a machine that prints the dreams of a possessed teddy bear but we are also working on one traditional […]
No Comments. Continue Reading...In partnership with EKU Gaming Institute, RunJumpDev is pleased to announce the dates for this years Vector Conference! Vector will be held this year at EKU’s Carl D Perkins Building on April 26-27. Day 1 of the 2 day conference will be focused on students (of all ages and skill levels) and learning from workshops […]
No Comments. Continue Reading...This year, RJD hosted a jam site for Global Game Jam 2019! Global Game Jam is the largest game jam in the world, and we’ve hosted a site for several years. This years site has many active participants with many active teams, and even though the weather was terrible (temperatures dipped to the single digits […]
No Comments. Continue Reading...RunJumpDev – Global Game Jam 2016 is an event where participants come together over a weekend and build new games. Everyone is given a common theme or constraint and the fun is seeing the different, creative directions that people take the idea. In the beginning people pitch game ideas and teams are formed. The teams […]
No Comments. Continue Reading...[View the story “RunJumpDev on Train Jam ” on Storify]
No Comments. Continue Reading...Three times a year, developers from around the world get together (online) and make games in a 48 game jam called Ludum Dare. This December, RunJumpDev members got together at Kre8Now Makerspace in Lexington, KY (as well as some remote attendees) to make games. There are two categories for Ludum Dare titles: compo and jam. In […]
No Comments. Continue Reading...Hey, our fourth set of hurdles started! Let’s see what they’re up to! Leonard Wedderburn – Blackspot Blackspot is a VR exploration game that requires players to reveal a hidden world by shooting spheres at invisible objects to expose the path ahead. Once the way is clear, players are able to teleport to the visible platforms into […]
No Comments. Continue Reading...This blog post is posted as a part of the Hurdles series of work and tell game development. To find out more about Hurdles, please check out our handy FAQ. This blog post was provided by the fine folks at HVRE for their game Mortimer’s Mansion. When we signed up to do Hurdles for the HVRE dev […]
No Comments. Continue Reading...This blog post is posted as a part of the Hurdles series of work and tell game development. To find out more about Hurdles, please check out our handy FAQ. This blog post was provided by Jeff Wright for his game PizzaQuest. I had high hopes going into Hurdles that I would at least be capable of […]
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