This blog post is posted as a part of the Hurdles series of work and tell game development. To find out more about Hurdles, please check out our handy FAQ. This blog post was provided by Kevin Overall for his game Willow as well as his Ludum Dare 36 game, No Man Has Gone Before. Hey RJD folks. […]
No Comments. Continue Reading...This week, our third set of Hurdlers showed off the results of their first set of goals! In case you missed them, here’s a brief bit on each project and how they did! Kevin Overall – Willow Willow is a Puzzle Platformer inspired by Celtic mythology based around changing the seasons to navigate the environment. Kevin and his team […]
No Comments. Continue Reading...This blog post is posted as a part of the Hurdles series of work and tell game development. To find out more about Hurdles, please check out our handy FAQ. This blog post was provided by Chris Royce for his games in the “Legends of Saviors” series. With a long-standing project of mine slowly creeping back into the works, […]
No Comments. Continue Reading...This blog post is posted as a part of the Hurdles series of work and tell game development. To find out more about Hurdles, please check out our handy FAQ. This blog post was provided by Stephen Smith for his game El Lobo Lives. These hurdles these last four weeks have been a great opportunity to motivate […]
No Comments. Continue Reading...This blog post is posted as a part of the Hurdles series of work and tell game development. To find out more about Hurdles, please check out our handy FAQ. This blog post was provided by Super Soul for their Kickstarted infinite runner game. We at Super Soul are currently working on a runner for the Lexitron […]
No Comments. Continue Reading...This week, our second set of Hurdlers will show off their first set of goals! I’m proud to present our new Hurdlers and their projects. Don’t forget to come check out how our Hurdlers are doing on their first goals on Tuesday (7/5)! Christopher Royse – Legend of Saviors Re-imagining a project Christopher started over […]
No Comments. Continue Reading...This blog post is posted as a part of the Hurdles series of work and tell game development. To find out more about Hurdles, please check out our handy FAQ. This blog post was provided by mildmojo for his game Disc Jockey Jockey. I hoped Hurdles would change me into a tightly-focused, highly productive developer for […]
1 Comment. Continue Reading...This blog post is posted as a part of the Hurdles series of work and tell game development. To find out more about Hurdles, please check out our handy FAQ. This blog post was provided by Vince Mattingly for his work on Super Capacitor. My project super capacitor involved creating and developing a networked multiplayer first […]
1 Comment. Continue Reading...This blog post is posted as a part of the Hurdles series of work and tell game development. To find out more about Hurdles, please check out our handy FAQ. This blog post was provided by Matt Hudgins of OnlySlightly games for his work on the project Home Sweet Home. Home Sweet Home is an […]
1 Comment. Continue Reading...I’m super excited to introduce our first three Hurdlers and their goals for this week! Matt Hudgins is working on Home Sweet Home, which is an FMV game from the 1950s that parodies the idyllic home life as seen on TV! His goal this week is to develop a comfortable, non-intrusive mouse interface for Home […]
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