RunJumpDev Hurdles is an ongoing short-cycle work-and-tell program to spur your project forward. You start by entering your solo, team, or company project(s) into the program. You can be anywhere in your project’s lifecycle: beginning, middle, or end. Every week for four weeks, you’ll set a public goal (a hurdle), try to meet or exceed […]
1 Comment. Continue Reading...This month we’re super pleased to have Chris Figueroa (SNOW HORSE) talk what do when you’re game goes viral before you have a game (and how this ultimately effects development). This months talk will at least partially focus on Chris’s game SNOW HORSE, which had an interesting arc for development involving a certain viral gif […]
No Comments. Continue Reading...After a solid showing this Ludum Dare, we have three fantastic games from Lexington based developers. Ludum Dare is an international game jam that takes place three times a year, in the Spring, Fall, and Winter. This jam, the 35th, had the theme “Shapeshifter.” Ludum Dare is categorized in two separate competitions: Jam and Compo. […]
No Comments. Continue Reading...RunJumpDev is starting a newsletter. Want to get in on this awesomeness? You just have to become a member of RunJumpDev — which is free! Or paid. Depends on what you want to do. Here’s our first newsletter: Welcome to the RunJumpDev Member Newsletter!
No Comments. Continue Reading...Ludum Dare 35 is upon us and we are hosting another real world jam location for this game jam event. What is a game jam? A game jam is a game creation event. There are game jams on trains, in castles, and on boats, but the most common form of game jam is one where […]
No Comments. Continue Reading...Every month we try and invite someone from the industry to come and talk to us about game development. This month we’re pleased to announce our Monthly Meeting speaker as Nina Freeman! Nina Freeman is a level designer at Fullbright in Portland, Oregon. She is working on their current game, Tacoma. In her personal work, […]
No Comments. Continue Reading...Sometimes a new indie game comes out, and it’s go a little something extra to say. When this happens, and you want to talk a bit more in depth about independent games, we now have Indie Game of the Month Club. Think of this like a Book Club. Once a month, we’ll select a new […]
No Comments. Continue Reading...This year, several members of RunJumpDev participated in the Train Jam. The Train Jam is a game jam that takes place aboard the California Zephyr — a train that runs from Chicago to Emeryville, California. Most of the developers aboard the train are bound to GDC, the game developers conference that takes place in San […]
No Comments. Continue Reading...The Lexitron, Lexington’s arcade cabinet, has hit the funding goal on the Kickstarter that we’re currently running. The Kickstarter still has about a week left for funding, but we’ve hit the funding goal. We’re super excited that this has happened. The Lexitron was made through cooperation from the community, made to be a tool for […]
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