This blog post is posted as a part of the Hurdles series of work and tell game development. To find out more about Hurdles, please check out our handy FAQ. This blog post was provided by Vince Mattingly for his work on Super Capacitor. My project super capacitor involved creating and developing a networked multiplayer first […]Continue Reading... 1 Comment.
RunJumpDev Hurdles is an ongoing short-cycle work-and-tell program to spur your project forward. You start by entering your solo, team, or company project(s) into the program. You can be anywhere in your project’s lifecycle: beginning, middle, or end. Every week for four weeks, you’ll set a public goal (a hurdle), try to meet or exceed […]Continue Reading... 1 Comment.