This blog post is posted as a part of the Hurdles series of work and tell game development. To find out more about Hurdles, please check out our handy FAQ. This blog post was provided by Vince Mattingly for his work on Super Capacitor. My project super capacitor involved creating and developing a networked multiplayer first […]
Continue Reading... 1 Comment.This blog post is posted as a part of the Hurdles series of work and tell game development. To find out more about Hurdles, please check out our handy FAQ. This blog post was provided by Matt Hudgins of OnlySlightly games for his work on the project Home Sweet Home. Home Sweet Home is an […]
Continue Reading... 1 Comment.RunJumpDev Hurdles is an ongoing short-cycle work-and-tell program to spur your project forward. You start by entering your solo, team, or company project(s) into the program. You can be anywhere in your project’s lifecycle: beginning, middle, or end. Every week for four weeks, you’ll set a public goal (a hurdle), try to meet or exceed […]
Continue Reading... 1 Comment.Rules and Play is an exhibition of interactive installation art, running at the Living Arts and Science center from June 24-August 26. The event, hosted by game development collaborative group RunJumpDev, is in its second year. The event will run for around a month and a half, featuring a kick-off event, a Gallery Hop showcase […]
Continue Reading... No Comments.RunJumpDev – Global Game Jam 2016 is an event where participants come together over a weekend and build new games. Everyone is given a common theme or constraint and the fun is seeing the different, creative directions that people take the idea. In the beginning people pitch game ideas and teams are formed. The teams […]
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