by Amanda | Jun 27, 2016 | Hurdles, Wrap-Up Blogs
This blog post is posted as a part of the Hurdles series of work and tell game development. To find out more about Hurdles, please check out our handy FAQ. This blog post was provided by Vince Mattingly for his work on Super Capacitor. My project super capacitor...
by Amanda | Jun 27, 2016 | Hurdles, Wrap-Up Blogs
This blog post is posted as a part of the Hurdles series of work and tell game development. To find out more about Hurdles, please check out our handy FAQ. This blog post was provided by Matt Hudgins of OnlySlightly games for his work on the project Home Sweet Home....
by Mildmojo | May 9, 2016 | Hurdles
RunJumpDev Hurdles is an ongoing short-cycle work-and-tell program to spur your project forward. You start by entering your solo, team, or company project(s) into the program. You can be anywhere in your project’s lifecycle: beginning, middle, or end. Every week...
by Amanda | Jan 27, 2016 | Events, Rules and Play
Rules and Play is an exhibition of interactive installation art, running at the Living Arts and Science center from June 24-August 26. The event, hosted by game development collaborative group RunJumpDev, is in its second year. The event will run for around a month...
by Amanda | Jan 18, 2016 | Events, Indie Game of the Month Club
Sometimes a new indie game comes out, and it’s go a little something extra to say. When this happens, and you want to talk a bit more in depth about independent games, we now have Indie Game of the Month Club. Think of this like a Book Club. Once a month, we’ll select...