by Jeff | Sep 20, 2016 | Hurdles, Wrap-Up Blogs
This blog post is posted as a part of the Hurdles series of work and tell game development. To find out more about Hurdles, please check out our handy FAQ. This blog post was provided by the fine folks at HVRE for their game Mortimer’s Mansion. When we signed...
by Jeff | Sep 20, 2016 | Hurdles, Wrap-Up Blogs
This blog post is posted as a part of the Hurdles series of work and tell game development. To find out more about Hurdles, please check out our handy FAQ. This blog post was provided by Jeff Wright for his game PizzaQuest. I had high hopes going into Hurdles that I...
by Jeff | Sep 20, 2016 | Hurdles, Wrap-Up Blogs
This blog post is posted as a part of the Hurdles series of work and tell game development. To find out more about Hurdles, please check out our handy FAQ. This blog post was provided by Kevin Overall for his game Willow as well as his Ludum Dare 36 game, No Man Has...
by Jeff | Aug 17, 2016 | Hurdles
This week, our third set of Hurdlers showed off the results of their first set of goals! In case you missed them, here’s a brief bit on each project and how they did! Kevin Overall – Willow Willow is a Puzzle Platformer inspired by Celtic mythology based...
by Jeff | Aug 17, 2016 | Hurdles, Wrap-Up Blogs
This blog post is posted as a part of the Hurdles series of work and tell game development. To find out more about Hurdles, please check out our handy FAQ. This blog post was provided by Chris Royce for his games in the “Legends of Saviors” series. With a...