This blog post is posted as a part of the Hurdles series of work and tell game development. To find out more about Hurdles, please check out our handy FAQ. This blog post was provided by the fine folks at HVRE for their game Mortimer’s Mansion. When we signed up to do Hurdles for the HVRE dev […]
Continue Reading... No Comments.This blog post is posted as a part of the Hurdles series of work and tell game development. To find out more about Hurdles, please check out our handy FAQ. This blog post was provided by Jeff Wright for his game PizzaQuest. I had high hopes going into Hurdles that I would at least be capable of […]
Continue Reading... No Comments.This blog post is posted as a part of the Hurdles series of work and tell game development. To find out more about Hurdles, please check out our handy FAQ. This blog post was provided by Kevin Overall for his game Willow as well as his Ludum Dare 36 game, No Man Has Gone Before. Hey RJD folks. […]
Continue Reading... No Comments.This blog post is posted as a part of the Hurdles series of work and tell game development. To find out more about Hurdles, please check out our handy FAQ. This blog post was provided by Chris Royce for his games in the “Legends of Saviors” series. With a long-standing project of mine slowly creeping back into the works, […]
Continue Reading... No Comments.This blog post is posted as a part of the Hurdles series of work and tell game development. To find out more about Hurdles, please check out our handy FAQ. This blog post was provided by Stephen Smith for his game El Lobo Lives. These hurdles these last four weeks have been a great opportunity to motivate […]
Continue Reading... No Comments.This blog post is posted as a part of the Hurdles series of work and tell game development. To find out more about Hurdles, please check out our handy FAQ. This blog post was provided by Super Soul for their Kickstarted infinite runner game. We at Super Soul are currently working on a runner for the Lexitron […]
Continue Reading... No Comments.This blog post is posted as a part of the Hurdles series of work and tell game development. To find out more about Hurdles, please check out our handy FAQ. This blog post was provided by mildmojo for his game Disc Jockey Jockey. I hoped Hurdles would change me into a tightly-focused, highly productive developer for […]
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