Monday nights, 6PM, at Awesome Inc., we meet up to expose ourselves to indie games. C’mon out and look at how small game designers are pushing the medium, or bring something we can play!

This week we discussed Gone Home

Gone Home

Gone Home

Gone Home is an exploration, non-fighting game that takes place within the confines of a house. You are Katie, returned home from a long trip abroad, who has come home to an empty house.

One of the things that really makes Gone Home stand out is the way it perfectly encapsulates the nineties, and it does so with all the small details. You are able to interact with everything, carefully recreated in intense detail. You can see the barcode on the bottom of a box of tissues, if you’re driven to look at that many details.

The game rewards exploration with more precise details of the situation that has led the house being empty. You can get the game on PC currently.

Gravity Ghost

gravityghost

Gravity Ghost is an atmospheric game most easily described as an indie Super Mario Brothers Galaxy. The game is incredibly meditative and easy going, and does not punish you for failures.

This created a discussion about how important failure and death is in games. Is the creation of risk necessary to create environments, or can games still be interesting without it.