Game lovers from all around showed up last Friday night at the Market Street Barbershop to play video games and talk with the local developers who made them. Nathan Fouts, the founder of Mommy’s Best Games, organized the event as a launch party for the new release of Serious Sam Double D Super XXL, the follow up title to the XBOX live hit Serious Sam Double D. Nathan also wanted local developers from the Kentuckiana area (or Indiucky if you prefer) to demo their games to help build awareness of the budding game development industry in the area.
Developers from Lexington, Louisville, and southern Indiana all showed up to show off their creations. There were games designed for virtually every medium, including ipad/iphone games, Xbox Live games, PC games, Ouya (the new Android based $99 console) games, and even a game developed for Sifteo Cubes, the award-winning interactive game system. The event was a huge success and gamers of all ages lined up to test their wits and partake in the fun. Find out more about the amazing games, people behind them, and where to get them after the jump.
Serious Sam Double D Super XXL
Developed by Mommy’s Best Games and available for download in the Xbox Live Arcade, this game is action packed and has the feel of the game Super Contra (one of my favorite games back in the day). If there is one thing you need to know about what makes this game exciting to play, it’s Gun Stacking. You have the ability to stack any guns in your inventory in any order, often resulting in weapons that are taller than Serious Sam himself.
Narwhal Rescue
This trebuchet game created by Forest Giant is available now on iphone and ipad. It tells the story of a stranded magical Narwhal Princess who is trying to get back to her water home. Through exploring the world you can find new tools to help in the quest to help Lady Princess get home. As you find new items, you can experiment with different combinations and launch orders to find the set that works best for you. Challenging levels make this game a lot of fun to play.
Blocksanity
This is one of a few Android games that were demoed at the event. The game will be available this spring for the Ouya and Android tablet. It’s a surprisingly addictive puzzle based block strategy game developed by Merged Reality out of Louisville, KY. You can like their facebook page to get more details.
Tower of Elements
Tower of Elements is an innovative match 3, tower defense, role playing game developed by PC game developer Frog Dice out of Lexington, KY. In ToE, you play an elementalist who commands a magical tower against a relentless horde of monsters trying to breach your kingdom’s walls. Make strategic matches to launch powerful, elemental bolts at the Void Army. Gain experience to learn mighty spells and gather gold to buy epic gear and deadly siege weapons.
Fearless Night
The first game to be released under the Shobu Games brand, Chase LaCas demoed his early prototype for his fighting game that has the feel of Street Fighter. Based on watching the game he has a lot of the playability finished and is waiting on the art assets to finish out the animations. He brought in two 6 button joystick arcade style boxes for people to challenge each other. You can follow Shobu Games on Twitter and look for this game to be released on PC and possibly Playstation soon.
Compromised
Lexington developer Super Soul was in attendance demoing their upcoming Multiplayer modes for Compromised, their already released Xbox Live Indie game. Featuring a Competitive Arena style version and a Cooperative campaign mode, up to 4 players can battle on this alien invasion twin stick shooter game. Based around the developers’ love for the Super Metroid style Boss battle games they enjoyed growing up, Compromised is action packed and will test the mettle of even the most hardened gamers.
Accusation on Space Station Zeta
Developed by Studio Cypher for play on the new Sifteo Cubes console, this is a role playing game of deceit where there is a detective, a killer, and a fallguy. The detective’s goal is to figure out the killer based on clues he receives from his cube. The killer’s goal is to not be accused, and the fallguy’s goal is to BE the accused. Ian Pottmeyr came up with the idea for the game after having enjoyed the game Mafia and wishing that there was a way to play a game like that without needing upwards of 10 players.