May Monthly Meeting: Chris Figueroa

SNOW HORSE creator Chris Figueroa is going to give a talk on how to go viral without a game.

RunJumpDev Presents Hurdles

We're proud to present our short-cycle-work-and-tell program for game related work in progress.

Become a Member

Help support us and become a member of the RJD organization through Patreon! Organizations and individuals can become members of RJD, and there are free as well as paid tiers for membership.

Come to a Meeting

Tuesdays 6pm @ Awesome Inc Unity users group meeting where you can learn about Unity or show off your latest game, no matter the engine. Usually on the last Wednesday of every month we have a guest speaker and specific topic.

Kre8Now Workshop

RunJumpDev now has a workshop space as a member of the Kre8Now MakerSpace. This space is currently the home of the Lexitron arcade cabinet, as well as being the location for physical hardware installation construction. Kre8Now also hosts regular game nights.

Join the Conversation

Open to anyone, the RunJumpDev Google Group is a place for regular conversation and updates about all things game dev. If you have any questions, or are interested in any upcoming events, the Google Group is the place for the most up to date information.

Blog

  • Hurdles Round 2

    This week, our second set of Hurdlers will show off their first set of goals! I’m proud to present our new Hurdlers and their projects. Don’t forget to come check out how our Hurdlers are doing on their first goals […]

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  • Hurdles Blog Post – Disc Jockey Jockey

    This blog post is posted as a part of the Hurdles series of work and tell game development. To find out more about Hurdles, please check out our handy FAQ. This blog post was provided by mildmojo for his game Disc […]

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  • Hurdles Blog Post – Super Capacitor

    This blog post is posted as a part of the Hurdles series of work and tell game development. To find out more about Hurdles, please check out our handy FAQ. This blog post was provided by Vince Mattingly for his work […]

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