May Monthly Meeting: Chris Figueroa

SNOW HORSE creator Chris Figueroa is going to give a talk on how to go viral without a game.

RunJumpDev Presents Hurdles

We're proud to present our short-cycle-work-and-tell program for game related work in progress.

Become a Member

Help support us and become a member of the RJD organization through Patreon! Organizations and individuals can become members of RJD, and there are free as well as paid tiers for membership.

Come to a Meeting

Tuesdays 6pm @ Awesome Inc Unity users group meeting where you can learn about Unity or show off your latest game, no matter the engine. Usually on the last Wednesday of every month we have a guest speaker and specific topic.

Kre8Now Workshop

RunJumpDev now has a workshop space as a member of the Kre8Now MakerSpace. This space is currently the home of the Lexitron arcade cabinet, as well as being the location for physical hardware installation construction. Kre8Now also hosts regular game nights.

Join the Conversation

Open to anyone, the RunJumpDev Google Group is a place for regular conversation and updates about all things game dev. If you have any questions, or are interested in any upcoming events, the Google Group is the place for the most up to date information.


  • Round One Hurdles – First Week

    I’m super excited to introduce our first three Hurdlers and their goals for this week!
    Matt Hudgins is working on Home Sweet Home, which is an FMV game from the 1950s that parodies the idyllic home life as seen on TV! […]

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  • May RunJumpDev Newsletter

    Welcome to the RunJumpDev Member NewsletterLast month was super amazing with Vector and our monthly meeting with guest Nina Freeman. We’re doubling down on the awesome. This month we’re pleased to announce the introduction of our newest program Hurdles, our monthly […]

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  • Hurdles Program FAQ

    RunJumpDev Hurdles is an ongoing short-cycle work-and-tell program to spur your project forward. You start by entering your solo, team, or company project(s) into the program. You can be anywhere in your project’s lifecycle: beginning, middle, or end. Every week […]

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