LexPlay - Lexington Gaming Convention

The largest game convention in the Bluegrass is coming October 28-29 at the Lexington Convention Center.

RunJumpDev Presents Hurdles

We're proud to present our short-cycle-work-and-tell program for game related work in progress.

Become a Member

Help support us and become a member of the RJD organization through Patreon! Organizations and individuals can become members of RJD, and there are free as well as paid tiers for membership.

Come to a Meeting

Tuesdays 6pm @ Awesome Inc Unity users group meeting where you can learn about Unity or show off your latest game, no matter the engine. Usually on the last Wednesday of every month we have a guest speaker and specific topic.

Kre8Now Workshop

RunJumpDev now has a workshop space as a member of the Kre8Now MakerSpace. This space is currently the home of the Lexitron arcade cabinet, as well as being the location for physical hardware installation construction. Kre8Now also hosts regular game nights.

Join the Conversation

Open to anyone, the RunJumpDev Google Group is a place for regular conversation and updates about all things game dev. If you have any questions, or are interested in any upcoming events, the Google Group is the place for the most up to date information.

Blog

  • Hurdles Round 3: Start!

    This week, our third set of Hurdlers showed off the results of their first set of goals! In case you missed them, here’s a brief bit on each project and how they did!
    Kevin Overall – Willow
    Willow is a Puzzle Platformer inspired by Celtic mythology […]

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  • Hurdle Complete: Legends of Saviors

    This blog post is posted as a part of the Hurdles series of work and tell game development. To find out more about Hurdles, please check out our handy FAQ. This blog post was provided by Chris Royce for his games in the “Legends […]

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  • Hurdle Complete: El Lobo Lives

    This blog post is posted as a part of the Hurdles series of work and tell game development. To find out more about Hurdles, please check out our handy FAQ. This blog post was provided by Stephen Smith for his game El […]

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