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Home » Blog
  • a wooden rake on a claw machine string dangled over the sand covered base of a claw machine

    Submissions for Art Claw Machine

    Posted on January 12, 2022 by Amanda Wallace in Events, The Claw.

    Hello! We are doing an art show (February 7-April 3) at the Pam Miller Downtown Arts Center focused on claw machines. Most of our machines are art pieces, from a rock garden that you rake, to a machine that prints the dreams of a possessed teddy bear but we are also working on one traditional […]

    Post Tagged with art installation, claw machine, installation art, The Claw
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  • University of Kentucky Esports Announces Speaker Series

    Posted on January 15, 2020 by Amanda Wallace in Uncategorized.
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  • text that has the vector logo and text that reads April 26-27, 2019.

    Dates Announced for Vector Conference 2019

    Posted on February 1, 2019 by Amanda Wallace in Events.

    In partnership with EKU Gaming Institute, RunJumpDev is pleased to announce the dates for this years Vector Conference! Vector will be held this year at EKU’s Carl D Perkins Building on April 26-27. Day 1 of the 2 day conference will be focused on students (of all ages and skill levels) and learning from workshops […]

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  • a young man with pastel colored hair standing in front of a board with a game projected onto the screen above his head.

    Global Game Jam 2019

    Posted on February 1, 2019 by Amanda Wallace in Events, Global Game Jam.

    This year, RJD hosted a jam site for Global Game Jam 2019! Global Game Jam is the largest game jam in the world, and we’ve hosted a site for several years. This years site has many active participants with many active teams, and even though the weather was terrible (temperatures dipped to the single digits […]

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  • Global Game Jam 2018

    Posted on November 15, 2017 by Amanda Wallace in Events, Game Jam, Global Game Jam.

    RunJumpDev – Global Game Jam 2016 is an event where participants come together over a weekend and build new games. Everyone is given a common theme or constraint and the fun is seeing the different, creative directions that people take the idea. In the beginning people pitch game ideas and teams are formed. The teams […]

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  • a view down the observation car aboard a train, white windows looking out on a group of busy game developers on the train.

    RunJumpDev on Train Jam 2017

    Posted on February 28, 2017 by Amanda Wallace in Game Jam, News.

    [View the story “RunJumpDev on Train Jam ” on Storify]

    Post Tagged with game jam, Indie Train Jam, train jam, Train Jam 2017
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  • man having praise hands over his laptop during a game jam

    Ludum Dare 37 – Lexington Games

    Posted on December 13, 2016 by Amanda Wallace in Game Jam.

    Three times a year, developers from around the world get together (online) and make games in a 48 game jam called Ludum Dare. This December, RunJumpDev members got together at Kre8Now Makerspace in Lexington, KY (as well as some remote attendees) to make games. There are two categories for Ludum Dare titles: compo and jam. In […]

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  • Hurdles Round 4: Start!

    Posted on September 21, 2016 by Jeff Wright in Hurdles.

    Hey, our fourth set of hurdles started! Let’s see what they’re up to! Leonard Wedderburn – Blackspot Blackspot is a VR exploration game that requires players to reveal a hidden world by shooting spheres at invisible objects to expose the path ahead. Once the way is clear, players are able to teleport to the visible platforms into […]

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  • Hurdle Complete: Mortimer’s Mansion

    Posted on September 20, 2016 by Jeff Wright in Hurdles, Wrap-Up Blogs.

    This blog post is posted as a part of the Hurdles series of work and tell game development. To find out more about Hurdles, please check out our handy FAQ. This blog post was provided by the fine folks at HVRE for their game Mortimer’s Mansion.  When we signed up to do Hurdles for the HVRE dev […]

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  • Hurdle Complete: PizzaQuest

    Posted on September 20, 2016 by Jeff Wright in Hurdles, Wrap-Up Blogs.

    This blog post is posted as a part of the Hurdles series of work and tell game development. To find out more about Hurdles, please check out our handy FAQ. This blog post was provided by Jeff Wright for his game PizzaQuest.  I had high hopes going into Hurdles that I would at least be capable of […]

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Recent Posts

  • Submissions for Art Claw Machine
  • University of Kentucky Esports Announces Speaker Series
  • Dates Announced for Vector Conference 2019
  • Global Game Jam 2019
  • Global Game Jam 2018
  • RunJumpDev - Don't Dev Alone
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