The Lexitron is RunJumpDev’s custom arcade cabinet running a selection of locally-made video games. You’ll find it at special events like PAX East or Louisville Arcade Expo, or in the Awesome, Inc. space when it’s not deployed in the community.
Writing a game for the Lexitron: Technical Guidelines
Color Scheme Designer – Designing with color palettes
Adobe Kuler – Color palette creation & search tool
Colour Lovers – Creative community where people create and share colors, palettes and patterns
Art Tutorial by NIKLAS JANSSON
Open Game Art – Downloadable art assets for those unable to make their own
Sketchup – 3D asset and level design creation tool
LabChirp – Sound FX creation tool similar but different to BFXR
Mix Pad – Music Editing Software
Audacity – Free software for recording and editing sounds
Audio Tool – Web-based musical sequencer/workstation
Twine – Tool for creating interactive stories
UART Unity AR Toolkit – Augmented reality tool for unity
Unity Resource Page – Multiple Unity presentations
HTML5 Games – HTML5 Presentation by John Meister
XNA Games – XNA Presentation by John Meister
Unity is a cross-platform game engine with a built-in IDE developed by Unity Technologies. It is used to develop video games for web plugins, desktop platforms, consoles and mobile devices, and is utilized by over one million developers. You can download the source code here.
Walker Boys Unity Tutorials
A number of great tutorials for the beginning Unity game developer. Over 50 hours of free videos starting with an introduction to the Unity Interface and scripting in Unity, to 4 different game projects. It’s recommended to start from the beginning and do each tutorial in order as they build on each other.
This site has a number of tutorials and articles about game development in general as well as developing with Unity and tutorials on Blender, the free to use 3d animation software. They also have a great Introduction to Unity set of videos. Many are free, and with a paid membership you can get access to even more pro tutorials.
Virtual Game Lab
Virtualgamelab has put together an extensive list of Unity resources from the basics to user and unity tutorials all the way down to unity extensions.
For details on how to set up your Unity project to work with version control systems see the Unity documentation: Using External Version Control Systems with Unity
For Git users, this is an example Git ignore file that will skip temporary files: Git Ignore File
Run Jump Dev has weekly unity meetups on Tuesday starting at 6. These meetings are usually informal where developers work on their games and can ask each other questions about issues they are having. Stop by, bring a laptop, and say hello! There are always people eager to help aspiring game developers.
Angry Boxes Example Game Part 1
Angry Boxes Example Game Part 2