Author Archives: john

  • Welcome New Board Members

    Posted on August 27, 2015 by john in News.

    I would like to extend a warm welcome to the newest members of the RunJumpDev Board of Directors: Shylo Shepherd, Amanda Wallace, and Leonard Wedderburn. As RunJumpDev has grown over the last few years, it has become important to also expand the organization’s administrative team. Following RunJumpDev’s bylaws, the current board nominated the new directors […]

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  • March Meetup – Undrcvr – 3/26/2014

    Posted on March 19, 2014 by john in Events.

    When: Wednesday, March 26, 2014 Where: Base 163: 163 E. Main St., Lexington, 3rd Floor What Time: 7:00pm How Much: FREE Parking: Free Street Parking Undercvr is a local get together oriented around introducing college students to local tech startup companies. RunJumpDev will hold a short meeting about RunJumpDev events and the PAX East trip from 7pm to 8pm. The […]

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  • December Meetup: Chase LaCas

    Posted on December 14, 2013 by john in Events.

    When: Wednesday, December 18th, 2013 Where: Lexington Central Library: 140 East Main Street, Lexington, Conference Room A (lower level) Details What Time: 7:00pm How Much: FREE Parking: Free validated parking in library garage Join us to hear from Chase LaCas about 2D game development in the Unity game engine. Chase is the founder and programmer for Shobu Games, which is […]

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  • October Meetup: Richie Hoagland

    Posted on October 27, 2013 by john in Events.

    When: Wednesday, October 30th, 2013 Where: Awesome, Inc. – 348 E Main St. Lexington, KY 40507 Parking What Time: 7:30pm How Much: FREE Richie Hoagland of Super Soul will be giving a talk about Technology, Innovation and New Media, focusing on the role of technology in creating new artistic media.

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  • August Meetup: Terence Lee from Hitbox Team

    Posted on August 9, 2013 by john in Events.

    When: Wednesday, August 21st, 2013 Where: Northside Library – 1733 Russell Cave Road, Lexington, KY 40505 Details What Time: 7:00pm How Much: FREE Terence Lee from Hitbox Team will be discussing his experience working on Dustforce, development on Spire, and narrative in games. Q&A to follow. Learn more: http://hitboxteam.com/ and http://dustforce.com/

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  • July Meetup: Frogdice Game Design

    Posted on July 26, 2013 by john in Events.

    When: Wednesday, July 31th, 2013 Where: Awesome, Inc. – 348 E Main St. Lexington, KY 40507 Parking What Time: 7:00pm How Much: FREE Join us to hear from Pang Hartman the vice-president and creative director and Frogdice. Pang will go over her game design process and work through building a new game design.

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  • Molyjam Deux

    Posted on July 5, 2013 by john in Events.

    When: Friday, July 5th, 2013 Where: Awesome, Inc. – 348 E Main St. Lexington, KY 40507 Parking What Time: 11:00am How Much: FREE We had so much fun last year, we are doing the Molyjam again this year. Event Details

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  • June Meetup: Able Engine & Luckity.com

    Posted on June 26, 2013 by john in Events.

    When: Thursday, June 27th, 2013 Where: Lexington Central Library: 140 East Main Street, Lexington, Conference Room A (lower level) Details What Time: 7:00pm How Much: FREE Parking: Free validated parking in library garage Join us to hear from developers at Able Engine. They will be speaking about Luckity.com

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  • May Meetup: Micro Talks

    Posted on May 28, 2013 by john in Events.

    When: Wednesday, May 29th, 2013 Where: Awesome, Inc. – 348 E Main St. Lexington, KY 40507 Parking What Time: 7:00pm How Much: FREE Join us to hear a series of micro talks that will serve as introductions to several different topics. Planned topics include: Inkscape, Unity’s Mecanim System, Kickstarter, and sfxr.

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  • One Day Unity Game Dev Workshop

    Posted on May 21, 2013 by john in Uncategorized.

    When: Wednesday, June 5th, 2013 Where: Awesome, Inc. – 348 E Main St. Lexington, KY 40507 What Time: 9:00 AM to 4:00 PM RunJumpDev, in partnership with Awesome Inc U, is presenting a one day crash course on game development using Unity. The course will cover the basics of building a 3D game. At the end of […]

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