This month we’re super pleased to have Chris Figueroa (SNOW HORSE) talk what do when you’re game goes viral before you have a game (and how this ultimately effects development). This months talk will at least partially focus on Chris’s game SNOW HORSE, which had an interesting arc for development involving a certain viral gif […]Continue Reading... No Comments.
Every month we try and invite someone from the industry to come and talk to us about game development. This month we’re pleased to announce our Monthly Meeting speaker as Nina Freeman! Nina Freeman is a level designer at Fullbright in Portland, Oregon. She is working on their current game, Tacoma. In her personal work, […]Continue Reading... No Comments.
This month we’re incredibly pleased to present our monthly meeting speaker, video game musician and sound designer 2 Mello. 2 Mello entered the game industry by unconventional means, and continues to lead an unconventional life as a full-time musician and sound designer. In this meeting, he will discuss the journey from his starting point of […]Continue Reading... No Comments.
This month were pleased to welcome Paul Tozour, team leader of the Games Outcomes project. If you haven’t already, be sure to check out his blog posts on the project, featured on Gamasutra. Paul Tozour is a 20-year industry veteran and founder of Mothership Entertainment (Mothership-Entertainment.com), a new Austin studio developing a strategy game to […]Continue Reading... 1 Comment.
This month’s meeting, we’re excited to have M. Joshua Cauller to talk to us about game trailers, etc. M. Joshua made his first game commercial back in 1999. It wasn’t very good. Over the next decade and a half, he studied how players connect with games. He noticed that players connect best with other players. […]Continue Reading... No Comments.
Like GDC micro-talks, but with food. This month, we’re keeping the meeting fairly casual and asking that YOU submit topics that you’d be interested in discussing for (at most) 7 minutes. Want to tell us about a new feature you’ve discovered? Want to complain about the fall of games through micro-transactions? Want to get excited about […]Continue Reading... No Comments.
This month, we’re pleased to welcome Stef Keegan as our monthly meeting game development speaker. Stef Keegan is a filmmaker turned independent game developer based in London and is one half of the team working on Pixel Ripped 1989 for the Oculus Rift. She will be talking about her entry into the world of game […]Continue Reading... No Comments.
Thank you William Chyr for taking the time out of your day to come talk to us about impossible architecture. You can watch the entire talk here:Continue Reading... No Comments.
This month we’re pleased to feature William Chyr as our monthly meeting speaker.Continue Reading... No Comments.
Thank you Ashly Burch for taking the time to talk to us about voice acting, and answering a lot of great questions from our live and Twitter audience. You can watch the whole video on our YouTube account.Continue Reading... No Comments.