RunJumpDev Hurdles is an ongoing short-cycle work-and-tell program to spur your project forward. You start by entering your solo, team, or company project(s) into the program. You can be anywhere in your project’s lifecycle: beginning, middle, or end. Every week for four weeks, you’ll set a public goal (a hurdle), try to meet or exceed […]
Continue Reading... 1 Comment.I had a great time at the Ohio Game Developers Expo in November. The expo has grown by leaps and bounds in just a couple of years, and this year’s schedule of events was filled with interesting talks and workshops. I had the chance to informally show my in-development audio game, Disc Jockey Jockey, to lots […]
Continue Reading... No Comments.Monday nights, 6PM, at Awesome Inc., we meet up to expose ourselves to indie games. C’mon out and look at how small game designers are pushing the medium, or bring something we can play! This week, we looked at Naya’s Quest. Details after the jump.
Continue Reading... No Comments.Monday nights, 6PM, at Awesome Inc., we meet up to expose ourselves to indie games. C’mon out and look at how small game designers are pushing the medium, or bring something we can play! This week, we looked at SUPERHOT and Memory of a Broken Dimension. Details after the jump.
Continue Reading... No Comments.Run Jump Dev will be hosting a gathering for game jammers who’d like to colocate for the weekend. This will be much less structured than the Global Game Jam; food will not be provided, but we may put together some ad-hoc group delivery orders. When: 7PM 4/26 to 7PM 4/28 (Friday-Sunday) (Compo submission deadline: 9PM […]
Continue Reading... No Comments.Monday nights, 6PM, at Awesome Inc., we meet up to expose ourselves to indie games. C’mon out and look at how small game designers are pushing the medium, or bring something we can play! Last week, we looked at Lava Blade and E’s Laf. Details after the jump.
Continue Reading... No Comments.Monday nights, 6PM, at Awesome Inc., we meet up to expose ourselves to indie games. C’mon out and look at how small game designers are pushing the medium, or bring something we can play! This week, we looked at Swift*Stitch. Details after the jump.
Continue Reading... No Comments.Monday nights, 6PM, at Awesome Inc., we meet up to expose ourselves to indie games. C’mon out and look at how small game designers are pushing the medium, or bring something we can play! This week, we looked at: Atum, dys4ia, and And the Robot Horse You Rode In On. Details after the jump.
Continue Reading... No Comments.Monday nights, 6PM, at Awesome Inc., we meet up to expose ourselves to indie games. C’mon out and look at how small game designers are pushing the medium, or bring something we can play! This week, we looked at: Hokra, Get On Top, Bloodball, Caesar’s Day Off, 400 Years, Nick Bounty in: The Goat in […]
Continue Reading... No Comments.Monday nights, 6PM, at Awesome Inc., we meet up to expose ourselves to indie games. C’mon out and look at how small game designers are pushing the medium, or bring something to share. This week, we looked at: Glaciators, TowerFall, The Archer, King Arthur’s Gold, Masjin, Tunneler, Take Arms, Cobalt, Joe Danger, and CoD of […]
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