Three times a year, developers from around the world get together (online) and make games in a 48 game jam called Ludum Dare. This December, RunJumpDev members got together at Kre8Now Makerspace in Lexington, KY (as well as some remote attendees) to make games. There are two categories for Ludum Dare titles: compo and jam. In […]Continue Reading... No Comments.
This month members of RunJumpDev got involved in making games for the Ludum Dare game jam. Ludum Dare is a international game jam that takes place three times a year where participants are given a theme and 48 hours to create a game. This jam’s theme was a two parter — two buttons & growing. […]Continue Reading... No Comments.
This week at the offices of Super Soul at Black and Williams Center RunJumpDev set up a Ludum Dare jam site. We had five total games from a variety of amateur developers constructed over the 2 days of the compo and the three days of the jam. Ludum Dare is a recurring international game development […]Continue Reading... No Comments.
Monday nights, 6PM, at Awesome Inc., we meet up to expose ourselves to indie games. C’mon out and look at how small game designers are pushing the medium, or bring something we can play! This week we played Real Office Simulator 2015, Tetrong, Blorf Pong, PPONG, Mark Ellis Train Inspector, & Paca Pong.Continue Reading... No Comments.
For this December’s Ludum Dare, RunJumpDev only had one entry: Richie Hoagland’s Peter Padder Pauleypop. The game has been featured on Warp Door and Killscreen. Peter Padder Pauleypop is a love poem to SNES Final Fantasy games, a simple game that has received rave reviews from players on the Ludum Dare site for being “so pretty it’s making me angry,” […]Continue Reading... No Comments.