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Home » BlogPage 3
  • May RunJumpDev Newsletter

    Posted on May 10, 2016 by Amanda Wallace in Newsletter.

    Welcome to the RunJumpDev Member NewsletterLast month was super amazing with Vector and our monthly meeting with guest Nina Freeman. We’re doubling down on the awesome. This month we’re pleased to announce the introduction of our newest program Hurdles, our monthly meeting speaker Chris Figueroa, our indie game of the month and a virtual reality party […]

    Post Tagged with hurdles, May Newsletter, meta, Patreon, RunJumpDev, Virtual Reality in Real Reality
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  • Hurdles

    Hurdles Program FAQ

    Posted on May 9, 2016 by mildmojo in Hurdles.

    RunJumpDev Hurdles is an ongoing short-cycle work-and-tell program to spur your project forward. You start by entering your solo, team, or company project(s) into the program. You can be anywhere in your project’s lifecycle: beginning, middle, or end. Every week for four weeks, you’ll set a public goal (a hurdle), try to meet or exceed […]

    Post Tagged with game dev, game development, gamedevky, hurdles, runjumpdev programs
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  • May Monthly Meeting: Chris Figueroa

    Posted on May 5, 2016 by Amanda Wallace in Monthly Meeting.

    This month we’re super pleased to have Chris Figueroa (SNOW HORSE) talk what do when you’re game goes viral before you have a game (and how this ultimately effects development). This months talk will at least partially focus on Chris’s game SNOW HORSE, which had an interesting arc for development involving a certain viral gif […]

    Post Tagged with BCTC Newtown Campus, Chris Figueroa, kinifi, Monthly Meeting, snow horse, Unity Technologies
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  • Ludum Dare 35 Games

    Posted on April 25, 2016 by Amanda Wallace in Game Jam.

    After a solid showing this Ludum Dare, we have three fantastic games from Lexington based developers. Ludum Dare is an international game jam that takes place three times a year, in the Spring, Fall, and Winter. This jam, the 35th, had the theme “Shapeshifter.” Ludum Dare is categorized in two separate competitions: Jam and Compo. […]

    Post Tagged with game jam, game jam entries, ludum dare, Ludum Dare 35
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  • April Newsletter

    Posted on April 11, 2016 by Amanda Wallace in Newsletter.

    RunJumpDev is starting a newsletter. Want to get in on this awesomeness? You just have to become a member of RunJumpDev — which is free! Or paid. Depends on what you want to do. Here’s our first newsletter: Welcome to the RunJumpDev Member Newsletter!

    Post Tagged with 2 Mello, April, Burn the Keyboard Workshop, HVRE, Indie Game of the Month, Lexicon, Mint, newsletter, Nina Freeman, Rules and Play, upcoming game events, Video Game Challenge
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  • Ludum Dare 35 Real World Gathering

    Posted on April 5, 2016 by Amanda Wallace in Game Jam.

    Ludum Dare 35 is upon us and we are hosting another real world jam location for this game jam event. What is a game jam?  A game jam is a game creation event. There are game jams on trains, in castles, and on boats, but the most common form of game jam is one where […]

    Post Tagged with game jam, ludum dare, Ludum Dare 35
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  • April Monthly Meeting Speaker: Nina Freeman

    Posted on April 1, 2016 by Amanda Wallace in Monthly Meeting.

    Every month we try and invite someone from the industry to come and talk to us about game development. This month we’re pleased to announce our Monthly Meeting speaker as Nina Freeman! Nina Freeman is a level designer at Fullbright in Portland, Oregon. She is working on their current game, Tacoma. In her personal work, […]

    Post Tagged with April Monthly meeting, Cibele, Nina Freeman
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  • stardew valley

    May Indie Game of the Month: Stardew Valley

    Posted on April 1, 2016 by Amanda Wallace in Indie Game Nights, Indie Game of the Month Club.

    Sometimes a new indie game comes out, and it’s go a little something extra to say. When this happens, and you want to talk a bit more in depth about independent games, we now have Indie Game of the Month Club. Think of this like a Book Club. Once a month, we’ll select a new […]

    Post Tagged with 21C Museum Hotel, farming games, Indie Game of the Month, stardew valley, steam
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  • RunJumpDev Games Made During Train Jam 2016

    Posted on March 28, 2016 by Amanda Wallace in Game Jam.

    This year, several members of RunJumpDev participated in the Train Jam. The Train Jam is a game jam that takes place aboard the California Zephyr — a train that runs from Chicago to Emeryville, California. Most of the developers aboard the train are bound to GDC, the game developers conference that takes place in San […]

    Post Tagged with game jam, itch.io, itchio, John Meister, Matt Hudgins, mildmojo, onlyslightly, Shylo Shepherd, train jam, train jam 2016
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  • Lexitron Kickstarter hits Funding Goal

    Posted on March 23, 2016 by Amanda Wallace in Lexitron.

    The Lexitron, Lexington’s arcade cabinet, has hit the funding goal on the Kickstarter that we’re currently running. The Kickstarter still has about a week left for funding, but we’ve hit the funding goal. We’re super excited that this has happened. The Lexitron was made through cooperation from the community, made to be a tool for […]

    Post Tagged with arcade cabinet, Kickstarter, Lexitron
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Recent Posts

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